Directory | Description |
/ | The toplevel-directory contains the source code and possibly the executable and the DLLs. |
/documentation | This directory contains this documentation. For the English version, open index.html, for the German one index-de.html. |
/gfx | This folder contains the fonts and graphics in BMP-, JPEG- and PNG-format. |
/levels | Here is the level data in text files. |
/sound | In this directory there is the music (props to Erich!). |
Name | Description |
NO_LOGMSG | Log messages aren't printed (doesn't affect warnings and error messages) |
NO_WARNMSG | Warnings aren't printed (is this reasonable?) |
NO_ERRORMSG | Error messages aren't printed (even less reasonable!) |
NO_FMOD | FMOD isn't used for sound output. (This means silence during the game }-: ) Must be used on systems that aren't supported by FMOD. |
In the directory where the executable is, there is also stonoid_config.txt. In this file, all the settings of the game are saved.
There are two kinds of lines: Comment lines and setting lines. Comment lines start with a # and aren't read by the game.
Setting lines do not start with a #, but there is always an equality sign (=) in them and left of it the name of a setting, right of it the value
of the setting.
Example: sound.volume.music = 255
This line sets the music volume to the maximum.
These are the settings:
Name of the setting | Description and possible values |
graphics.bpp | Sets the color depth of the graphics display. Possible values are 8 (looks terrible!!!), 16, 24 and 32.
The screen resolution or the size of the window is always 1024x768. Default: 32 |
graphics.autodetect | Determines if the next three settings are set by the game. Enabled: value 1, disabled: value 0. Default: 1 |
graphics.hw | Determines if bitmaps are saved in the RAM of the graphics card. This raises the framerate. Enabled: value 1, disabled: value 0. Default: 1 |
graphics.doublebuffer | If this is enabled, doublebuffering is used. This is a method to reduce flickering on the screen.
Enabled: value 1, disabled: value 0. Default: 1 |
graphics.fullscreen | Switches the screen to fullscreen-mode. This is better because the game runs faster. Enabled: value 1, disabled: value 0 Default: 1 |
graphics.anyformat | This isn't very important and difficult to explain. If you are familiar to SDL, you know it. |
graphics.usegamma | When this setting is activated, gamma values are set to display an effect. Enabled: value 1, disabled: value 0 Default: 1 |
graphics.semitransparent-shadows | When enabled, semitransparent shadows are drawn. This reduces the framerate and I'm not sure whether it looks better.
Enabled: value 1, disabled: value 0 Default: 0 |
graphics.jpeg.dct | This isn't important. If you are familiar to libjpeg, you know what this is for. |
mouse.sensitivity.x and mouse.sensitivity.y | Sets the mouse speed on x- and y-axis. All floating point numbers except 0 are allowed. Negative values result in a reverse
paddle move. Default: 1.0 |
sound.volume.music | Sets the music volume. Values from 0 to 255, 0 means silent, 255 means full volume. Default: 255 |