|/||The toplevel-directory contains the source code and possibly the executable and the DLLs.|
|/documentation||This directory contains this documentation. For the English version, open index.html, for the German one index-de.html.|
|/gfx||This folder contains the fonts and graphics in BMP-, JPEG- and PNG-format.|
|/levels||Here is the level data in text files.|
|/sound||In this directory there is the music (props to Erich!).|
|NO_LOGMSG||Log messages aren't printed (doesn't affect warnings and error messages)|
|NO_WARNMSG||Warnings aren't printed (is this reasonable?)|
|NO_ERRORMSG||Error messages aren't printed (even less reasonable!)|
|NO_FMOD||FMOD isn't used for sound output. (This means silence during the game }-: ) Must be used on systems that aren't supported by FMOD.|
In the directory where the executable is, there is also stonoid_config.txt. In this file, all the settings of the game are saved.
There are two kinds of lines: Comment lines and setting lines. Comment lines start with a # and aren't read by the game. Setting lines do not start with a #, but there is always an equality sign (=) in them and left of it the name of a setting, right of it the value of the setting.
Example: sound.volume.music = 255
This line sets the music volume to the maximum.
These are the settings:
|Name of the setting||Description and possible values|
|graphics.bpp||Sets the color depth of the graphics display. Possible values are 8 (looks terrible!!!), 16, 24 and 32.
The screen resolution or the size of the window is always 1024x768.
|graphics.autodetect||Determines if the next three settings are set by the game. Enabled: value 1, disabled: value 0.
|graphics.hw||Determines if bitmaps are saved in the RAM of the graphics card. This raises the framerate. Enabled: value 1, disabled: value 0.
|graphics.doublebuffer||If this is enabled, doublebuffering is used. This is a method to reduce flickering on the screen.
Enabled: value 1, disabled: value 0.
|graphics.fullscreen||Switches the screen to fullscreen-mode. This is better because the game runs faster. Enabled: value 1, disabled: value 0
|graphics.anyformat||This isn't very important and difficult to explain. If you are familiar to SDL, you know it.|
|graphics.usegamma||When this setting is activated, gamma values are set to display an effect. Enabled: value 1, disabled: value 0
|graphics.semitransparent-shadows||When enabled, semitransparent shadows are drawn. This reduces the framerate and I'm not sure whether it looks better.
Enabled: value 1, disabled: value 0
|graphics.jpeg.dct||This isn't important. If you are familiar to libjpeg, you know what this is for.|
|mouse.sensitivity.x and mouse.sensitivity.y||Sets the mouse speed on x- and y-axis. All floating point numbers except 0 are allowed. Negative values result in a reverse
|sound.volume.music||Sets the music volume. Values from 0 to 255, 0 means silent, 255 means full volume.